Tired of ads? Enjoy an ad-free experience by signing up.
Steven Millward · · 2 min read

China's Top 6 Online Gaming Companies Pulled in Over $2 Billion in Q1

Now that everyone has posted their first quarter financials for this year we can see how much China’s web giants are making out of gaming. The top six gaming companies in China pulled in just over $2 billion in revenues in Q1 to set, as expected, yet another record for this lucrative market. The six market leaders are, in descending order: Tencent (HKG:0700), Netease (NASDAQ:NTES), Changyou (NASDAQ:CYOU), Shanda Games (NASDAQ:GAME), Perfect World (NASDAQ:PWRD), and Giant (NYSE:GA).

Covering everything from MMORPGs to cutesy casual games, their gaming transactions total for Q1 was RMB 12.8 billion, which is $2.07 billion. In contrast, statistics (from a different source) for the same point last year show that the entire industry in China was worth $1.78 billion. So that’s some stellar growth. Here are the Q1 2013 standings:

China online gaming revenue in Q1 2013, graph

Not a ‘perfect world’

Of course, not everyone fared equally well in the online gaming sector recently. Looking at game revenue growth or declines (see graph below), we see that Perfect World and Shanda Games fared badly and were the only ones in the top six to see income drop.

Why the drop in revenues? After all, Q1 should be the time that all gaming companies see a huge boost from students having as much as three weeks off school for the Chinese New Year holidays. Aside from boardroom upheavals at Giant that might be causing it to run inefficiently, both Shanda and Perfect World aren’t in the best cycle of gaming releases right now, and the companies claim to be spending more on R&D to push out new games in China and overseas markets. Perfect World operates DOTA 2 in China and is prepping the distribution of Cryptic Studios’ Neverwinter. As for Shanda Games, it’s seeing its MMOs tanking once again (MMOs in particular are down 28 percent year-on-year) and is trying to diversify with more mobile games for both the Chinese and Korean markets Shanda is also awaiting some payback from new launches such as Dragon Nest and Dungeon Striker. Interestingly, both of the losers also have the lowest profit margins among these half dozen gaming titans. These are the risers and dippers in the past year in terms of gaming income:

China online gaming revenue in Q1 2013

Tencent does a lot more than just online gaming, so it’s total revenues across social media, e-commerce, gaming, online ads, etc., for Q1 2013 were an astronomical $2.161 billion.

(Source: QQ Tech – article in Chinese)

Stay ahead in Asia’s tech landscape

You've reached your 2 free content limit for the month. Sign up for free to read the full story.

🏄 For casual readers / 👶 Free

Basic

US$0

Free forever

Get instant access to this article and more every month

0 premium content

Unlimited news briefs

5

5 articles

Ad-free reading experience

Just US$0 per day

⌛Sign up in 20s. No payment details needed.

📖 For learners / 👍 Starter

Lite

US$4.92/month

Billed annually at US$59/year

Get instant access to this article and more every month

4

4 premium content

Unlimited news briefs & articles

Ad-free reading experience

Just US$0.17 per day

Cancel anytime

Our subscriber community includes professionals from these companies:

Stay updated on the go with our mobile app.

Get latest insights with smoother, more personalized experience through TIA mobile app.

Community Writer

Steven Millward

Interested in ecommerce, social media, gadgets, transportation, and cars. If you have any tips or feedback, contact via Twitter: @sirsteven