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Rick Martin · · 1 min read

GMO Presents the State of the Japanese Gaming Market

gmo-slideshare-japan-social-mobile-games

A timeline of Japan’s social/mobile space (click to enlarge)

Thanks to Alexei Polyakov over at Analytica1st.com for pointing out this great presentation from the folks at GMO Internet (TYO:9449) [1] about the Japanese gaming market, including a pretty extensive history, as well as forecasts as to where things are headed.

If you’re at all interested in the mobile and social gaming space, I recommend you give this whole presentation a look. When it comes to mobile in particular, trends that happen in Japan are often a bellwether indicator of where the entire industry is going once the global market matures.

The folks at App Annie recently claimed that Japan has become the top country for Google Play revenues, and GMO’s report points out that the nation is the fastest growing country (560 percent) in terms of revenue on Apple’s app store (citing Distimo, June). So it’s certainly a market that you want a piece of if you’re a mobile app or game developer.

You can check out the slideshare presentation in its entirety below. And stay tuned to this blog in December for our own year end round-up of Japan’s mobile gaming space.


  1. Specifically, GMO Cloud.  ↩

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Rick Martin

Rick Martin lives in Tokyo where he writes about technology in Japan, China, and around Asia. After writing full-time for TechInAsia from 2011 to January 2013, he moved on to pastures new at The Bridge. He can be reached via his website, 1Rick.com