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Tay Tian Wen ยท ยท 8 min read

The rise, fall, and pivot of multichannel networks

โ€œThere was a lot of greed and mismanagement. Often, it was simply about pumping valuations to get the biggest exit,โ€ says Mike Pusateri, founder and CEO of Bent Pixels, a Las Vegas-based digital media company that counts online celebrities and esports teams like Valkyrae, Team Liquid, and Faze Clan among its partners.

Pusateriโ€™s description of multichannel networks (MCNs) in their heyday is a story thatโ€™s all too familiar among content creators and investors. MCNs like Maker Studios, Machinima, and Fullscreen โ€“ all based in the US โ€“ were once YouTubeโ€™s trusted gatekeepers, but now theyโ€™re synonymous with exploitation and failure and serve as a case study in hubris.

Fullscreen was one of the worldโ€™s largest MCNs / Photo credit: Variety

The pitch to creators is simple: Join an MCN, pay a fee, and earn more income from advertisements. Billions of dollars are made from YouTubeโ€™s global advertising revenue annually, and MCNs promise content creators a slice of that pie.

Between 2013 and 2015, record acquisitions of MCNs at eight- to nine-figure sums sweetened the deal. But as flaws in the business model began to show, MCNs struggled to turn a profit or worse, collapsed overnight, leaving thousands of creators to pick up the pieces.

In Southeast Asia, the networks that survived the fallout are betting big on new possibilities. The lesson learned: Create value for creators, or die trying. Nearly 50 million creators around the world are looking to monetize, and the burgeoning creator economy looks set to grow only bigger. For these networks, many opportunities to shape the future of content await.

All your views belong to us

The rise and fall of MCNs is inextricably tied to YouTube. The YouTube Partner Program was still nascent in the video platformโ€™s early days, so moderating and reviewing applications for content monetization was difficult, given YouTubeโ€™s small team.

โ€œThe role of MCNs โ€“ early on, at least โ€“ was to step in and support YouTube with the management of creators,โ€ shares Brian Tiong, founder of B-side, a Singapore-based digital media advisory. He also sits on the board of Hepmil Media Group, a Southeast Asian humor-focused company.

YouTube had partnered with MCNs like Machinima, Awesomeness TV, and Fullscreen, which essentially acted as middlemen for the platform, gathering and representing thousands of creators. In exchange for linking them up with advertisers, creators paid a percentage of their income to these third parties.

How brands and creators work with MCNs / Image credit: Timmy Loen

MCNs also held the key to making money off YouTube. โ€œPrior to 2012, [content creators] couldnโ€™t monetize on YouTube unless they were part of a MCN,โ€ observes Eugene Choi, CEO of Collab Asia, a digital talent network and entertainment studio. Back then, YouTube also lacked the manpower to efficiently review applications for its partner program.

As such, MCNs not only brought channels under their wing to the video platformโ€™s attention, but they also moved their clients up the waitlist. These benefits remain enticing to some creators today, given that YouTube still relies on human reviewers to sift through applications.

Yet for the average creator on YouTube, joining these networks often meant having to fork over hefty fees, which could go as high as 30% of a creatorโ€™s income, according to Tiong. Because revenue depended on the number of views a channel generated, only the biggest content creators received attention. Most of them paid exorbitant fees without getting any marketing and promotion, brand sponsorships, or other revenue-growing opportunities promised by MCNs.

Driving up valuations

Policy changes

Venturing into uncharted waters

Creators first, profits second

Apocalypse averted?

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Multichannel networks used to be the gatekeepers of digital media platforms, but itโ€™s creators who call the shots now.

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TIA Writer

Tay Tian Wen

Former data journalist at Tech in Asia. Currently building, Sequel, an agentic essay coaching platform for students.