Tired of ads? Enjoy an ad-free experience by signing up.
Maggie Nazarenus · · 2 min read

How to successfully publish a mobile game in China

Monetization Changes to Toy Defense 3

We changed Toy Defense 3’s monetization system so it would better suit users in China

Many developers want to publish their mobile games in China, a market ripe with opportunity.  But how do you successfully do this? We could write a 253-page novel about what it takes to create a hit in China, but to save you some time, we’ve simplified and broken down the process below:

Research

First, you need to decide if your game is a fit for the Chinese market. Some things to consider: Is the plot centered on Western themes (e.g. Kim Kardashian)? Is the file size low enough to download over China’s 2G/3G networks?

Localize

Chinese consumers don’t want simply translated games, but something that appears made for China.  A great example of culturalization is QuizUp, which traded in its minimalist design for a bright, cartoon-heavy layout and shot to the top of China’s charts.

Monetize

Nearly every game on the Chinese market is free-to-play, as players are unwilling to pay upfront.  This can mean completely re-designing monetization systems to suit the market, such as including the popular gacha lottery.

Integrate and Distribute

Since Google Play doesn’t work in China, integration and distribution aren’t nearly as easy as in Western markets.  As there are hundreds of Chinese app stores, a game must be published on dozens of stores to cover the market.   Different integrations are required for each app store, including specific billing systems and analytic services.

Promote

Chinese consumers heavily depend upon recommendations from friends and family, so if a game earns enough key users, it can spread like wildfire.  Promotions often include tournaments (we recently hosted a tournament with the grand prize of a trip to South Korea), giveaways, and articles across gaming sites, as well as featured placements on dozens of app stores.

Collect

Only Chinese entities can collect revenue, so you must either set up a Chinese office or enlist the help of a local partner.  When Clash of Clans first launched in China, it couldn’t make a cent despite over 600,000 downloads because it was relying on Google Play for monetization!

Stay ahead in Asia’s tech landscape

You've reached your 2 free content limit for the month. Sign up for free to read the full story.

🏄 For casual readers / 👶 Free

Basic

US$0

Free forever

Get instant access to this article and more every month

0 premium content

Unlimited news briefs

5

5 articles

Ad-free reading experience

Just US$0 per day

⌛Sign up in 20s. No payment details needed.

📖 For learners / 👍 Starter

Lite

US$4.92/month

Billed annually at US$59/year

Get instant access to this article and more every month

4

4 premium content

Unlimited news briefs & articles

Ad-free reading experience

Just US$0.17 per day

Cancel anytime

Our subscriber community includes professionals from these companies:

Stay updated on the go with our mobile app.

Get latest insights with smoother, more personalized experience through TIA mobile app.

Community Writer

Maggie Nazarenus

Maggie is a Business Development Specialist at Oniix.