Hi TIA community! I’m Adi, one of the founders of Kamcord. We are a 40 persons startup with offices in San Francisco, Tokyo, and Seoul. We are opening a China o...
China has a ton of mobile gamers, but its much smaller PC crowd are still mostly the ones forking out the dough.
In the rush to get apps in the market, most developers keep security at the backseat, but that can prove to be costly.
Chinese piracy is infamous. Whether it’s a Louis Vuitton knockoff bag, a smartphone that looks strikingly similar to the latest iPhone, or a $2 Chinese-dubbed J...
Beijing-based VC firm Keytone Ventures, which joined Innospark's series B round, will help the indie dev reach further into the lucrative Chinese market.
The service helps developers identify and target premium users who tend to pay more.
A life-changing accident inspired this developer’s first hit game. Dolphins are inspiring his second
The upcoming game, Plunge Free Dive, is designed to highlight the plight of New Zealand's Maui’s dolphin, a rare subspecies that’s critically endangered.
Google's Sergio Salvador explains what mobile proliferation means for gaming and apps-based businesses.
In 2016, China is expected to blow past the US for the first time , hitting US$7.7 billion in mobile gaming revenues to become the top market for mobile games.
US-based startup OneSignal (formerly GameThrive) just got a big boost with funding from the VC arm of Rakuten.
The funding will be used for building games around Indian IPs and also user-acquisition focused campaigns for Star Chef.
Startups targeting the mobile gaming market were some of the earliest examples of new tech-based disruptive businesses. Now they’re looking to consolidate.
With announcement of DeNA Palette initiative, Japanese gaming giant aims to release ten category-specific content curation platforms by year’s end.
Instead of being locked down to a gaming console, Exvision's gesture-recognition module complements an endless library of smartphone and tablet games.
Just a week after the gaming company confirmed that its South Korean office was being investigated for embezzlement, more bad news.
Gumi’s founder and CEO is taking full responsibility for the underwhelming results, cutting his own pay to zero for the next six months.
Viber extended its lead over Line in the MAU race, while making investments to catch up in revenue as well.
China's mobile gaming market may not be very profitable outside of a few games, but it generated a lot more revenue in 2014 than it has in previous years, despi...
Gree lost $65 million in the latest quarter as the former mobile gaming heavyweight searches for a hit game and revenue outside of its core business.