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Kuanyi Twang · · 2 min read

Street Fighter 3: 3rd Strike Online finally gets the updates you’ve been looking for

Street Fighter 3: 3rd Strike Online fans rejoice! The highly anticipated update for the Playstation 3 port of 3rd Strike is now live and can be downloaded through the Playstation Network today, according to Iron Galaxy Studios’ twitter account.

The update fixes a lot of user-discovered issues concerning the game’s overall performance for both arcade mode and online play. The update also contains aesthetic fixes for those with a discerning eye, and some social media fixes that includes video upload settings for the 360 version.

With that said, the 360 version of the update will be delayed for a week. What’s more, the tweet hints that the update may take at least two weeks before it goes live.

Here’s the complete list of game updates the patch will be providing courtesy of the Iron Galaxy development blog:

  • We have successfully migrated all the netcode improvements from MvCO and Darkstalkers to 3SOE, and in our tests the game behaves identical to those in the wild.
  • We replaced ping colors with numbers (in milliseconds).
  • Added filters for region (your current region, or all), opponent skill, and ping. It’s worth noting that the game will still return you matches that don’t match this criteria if none matching your criteria are found.
  • When creating a lobby you can make it so only people in your region can join.
  • Fixed the problem with the order of the lobby getting jumbled when people ready up.
  • Can “Mute All” on PS3 now.
  • Rank should, in theory, never get reset to 0. If your rank is currently 0 you will be stuck that way, however.
  • Moved ready/unready to separate buttons.
  • Leaderboards get updated faster/more reliably on PS3.
  • YouTube uploads on 360 will now be at 360p.
  • Defaulted Gill to “banned” in Player Match.
  • Super Art bars are now the correct length.
  • Can now turn off the Challenge bars on the in-game UI.
  • Added “Disable Stun” to training options.
  • We now remember the super art selected in player select, and default to that selection when you return to player select. It doesn’t auto-pick it, just highlights it.
  • Difficulty now affects Arcade Mode.
  • Fixed visual glitch in Remy’s Stage with scan lines on.
  • Fixed color for Urien’s Reflector (P2).
  • Fixed color for Poison (P2).
  • Made some changes to how Ryu’s bag falls over.
  • Fixed some random locks/hangs.
  • Added color bars by the character portraits on the UI that match the major colors selected by the player.

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Kuanyi Twang