Tired of ads? Enjoy an ad-free experience by signing up.
Mary-Anne Lee · · 2 min read

Asia is key in forecast for PC/Mac gaming to grow to $24b by 2017

Market analyst International Data Corporation (IDC) has just released an interesting forecast. The 50-year-old company predicts that PC and Mac gamer spending and direct banner or video ad outlays across all digital channels will grow to over $24 billion worldwide by 2017, with revenue expected to grow 4% per year until then.

Interestingly enough, this spending is not going to come from the traditional North American PC/Mac market. In fact, North American digital PC/Mac gaming revenue is forecasted to slip, due to ultra-popular casual browser games like Farmville 2 losing out to smartphones and tablets.

A drop in hardcore subscription revenue, exemplified by World of Warcraft and its declining subscriber rates, is also contributing to that. This is happening in spite of the Steam Machine looking set to dominate North American living rooms.

So where is all the money going to come from? Don’t be surprised now: game revenue is going to come from Brazil, Russia, India and China (also known as BRIC nations). Even though consoles are now available in China, it’s going to be hard for the relatively costly console platform to establish itself in developing countries that have some of the lowest gross domestic product per capita in the world. This is in spite of rising living standards in these countries. But PC gaming in Asia and the other BRIC nations is alive and well. Driven by these countries alone, gaming revenue outside of North America is expected to expand by more than 5% per year through to 2017.

According to Lewis Ward, research director of gaming at IDC, “most of the growth is coming from hardcore-oriented freemium titles such as Tencent’s and Riot Games’ League of Legends, Valve’s Team Fortress 2 and Dota 2, Wargaming.net’s World of Tanks, and a handful of Chinese MMORPGs. Case in point: World of Tanks logged a total of 1,114,000 concurrent users on its Russian servers on January 19, 2014. And Tencent’s CrossFire and League of Legends were number one and number two respectively on the list of 2013’s highest-earning free-to-play games.

If this doesn’t prove PC is the master race then I don’t know what will. Good luck, Microsoft.

(h/t IDC)

(Base cover photos: Eagereyes.orgOperationworld)

Related:
CrossFire is the top-earning freemium game in the world, League of Legends second

Stay ahead in Asia’s tech landscape

You've reached your 2 free content limit for the month. Sign up for free to read the full story.

🏄 For casual readers / 👶 Free

Basic

US$0

Free forever

Get instant access to this article and more every month

0 premium content

Unlimited news briefs

5

5 articles

Ad-free reading experience

Just US$0 per day

⌛Sign up in 20s. No payment details needed.

📖 For learners / 👍 Starter

Lite

US$4.92/month

Billed annually at US$59/year

Get instant access to this article and more every month

4

4 premium content

Unlimited news briefs & articles

Ad-free reading experience

Just US$0.17 per day

Cancel anytime

Our subscriber community includes professionals from these companies:

Stay updated on the go with our mobile app.

Get latest insights with smoother, more personalized experience through TIA mobile app.

Community Writer

Mary-Anne Lee

Mary-Anne likes animals and video games.