Tired of ads? Enjoy an ad-free experience by signing up.
Dr. Serkan Toto · · 3 min read

Japan’s smartphone games market now worth $5.4 billion, half of total gaming industry

Dr. Serkan Toto is a gaming expert and independent consultant based in Tokyo. You can follow him on Twitter and his blog. This article is republished with his permission.

Japan's market for mobile gaming

According to a new report, Japan’s domestic smartphone gaming market was worth JPY 546.8 billion (US$5.4 billion) in 2013, up a staggering 178 percent from 2012.

The report comes from CyberZ, a subsidiary of Tokyo-based internet conglomerate CyberAgent (TYO:4751).

What’s interesting about the new figures is that the smartphone gaming sector has now reached roughly half the value of the overall Japanese gaming industry, which is sized at JPY 1.1 trillion yen (US$10.8 billion) in 2013.

Observe how that ratio increased from less than 30 percent a year earlier:

Japan's smartphone gaming market value 2013

The reason why CyberZ focuses on smartphones in particular is that Japan is the only country in the world that still has a big feature phone game industry: Japan’s Mobile Content Forum (MCF) last year said that the feature phone gaming industry by itself was still worth US$2.4 billion in 2012.

By way of comparison, MCF estimated a size of US$2.7 billion for Japan’s smartphone game market in 2012, while the chart above, at roughly US$3 billion, lands in the same ballpark for that year.

Browser-based smartphones games are a thing

Staying with smartphone games only, CyberZ projects that segment will grow from US$5.4 billion in 2013 to US$6.5 billion this year.

In the chart below, you see the smartphone gaming segment broken down to native apps and browser games. Japan is the only country in the world in which millions of people play (and pay for) games inside the smartphone browser – not as apps.

While apps are booming, CyberZ projects the market for mobile browser games in Japan to stay flat year-on-year:

Projected growth through to 2016

Stay ahead in Asia’s tech landscape

You've reached your 2 free content limit for the month. Sign up for free to read the full story.

🏄 For casual readers / 👶 Free

Basic

US$0

Free forever

Get instant access to this article and more every month

0 premium content

Unlimited news briefs

5

5 articles

Ad-free reading experience

Just US$0 per day

⌛Sign up in 20s. No payment details needed.

📖 For learners / 👍 Starter

Lite

US$4.92/month

Billed annually at US$59/year

Get instant access to this article and more every month

4

4 premium content

Unlimited news briefs & articles

Ad-free reading experience

Just US$0.17 per day

Cancel anytime

Our subscriber community includes professionals from these companies:

Stay updated on the go with our mobile app.

Get latest insights with smoother, more personalized experience through TIA mobile app.

Community Writer

Dr. Serkan Toto

I am a German national and have been based in Tokyo, Japan since 2004. After studying in Bayreuth University in Germany and Keio University in Tokyo, I graduated with an MBA in 2002 and with a PhD in economics in 2009. I have been quoted by The New York Times, Forbes, Reuters, The Washington Post, EDGE, The Verge, Inside Social Games, Engadget, Gizmodo, DER SPIEGEL, The Japan Times, Wired, The Financial Times, CNN, BBC, NHK, and other media outlets worldwide. Playing games has been my passion since the early 1980s.