By 2017, Asia and other regions will make up 57 percent of the global games market according to a report by market researcher Newzoo and the Casual Games Association. Asia, along with Eastern Europe, Latin America, Middle East, and Africa, will overtake traditionally lucrative regions including North America, Western Europe, and Oceania. Currently valued at $75.5 billion, the report expect the global games market to be worth $102.9 billion in 2017.
(See: Mobile game revenue in Asia is almost two and a half times of that of America (INFOGRAPHIC))
The report also notes the outstanding growth of the Chinese games market. Revenues in the Middle Kingdom have increased four-fold between 2008 and 2013 to RMB 83.2 billion ($13.2 billion). From 2012 to 2013, the year-on-year growth was 38 percent. Locally-made games account for 57 percent of the market. While it’s clear that Chinese gamers aren’t against spending on content, Grand Theft Auto V and FIFA 13 have seen illegal downloads in excess of 14 million and 2 million respectively in the region.

For more facts and statistical-related goodness you can check out the full report here.
(via Newzoo, Casual Games Association)
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