Dragon’s Call 2 is a web-based MMORPG released by GameDP, an independent publisher from China, in the first quarter in 2013. Like many web-based games, Dragon’s Call 2 uses a free-to-play system and relies on various in-app purchases to make money. Dragon’s Call 2 is published by tons of web game publishers such as Lekool, Armor Games, Yeepgame, Poppace, Kongregate, and more.
Extremely nonsensical storyline with horrible writing
If you think you have seen the game with the worst storyline ever, you probably should play Dragon’s Call 2 because you might change your opinion. The first time you get into the game you will have to choose a gender and one of the three classes available: Warrior, Assassin, or Mage. All of the characters have cool outfits, and the assassin has an uncanny resemblance to Ezio from Assassin’s Creed 2. At the start of the game you will see a “cutscene” where your character, along with two epic-looking creatures, fights against an NPC with the same class and accompanying beasts as you. Then after winning, you learn that you were just dreaming, and your grandfather woke you up. Turns out you’re just a nobody that wants to become a guardsman of some sort. Yet somehow you’re already wearing a very fancy outfit from your dream that is definitely not worn by common people or even soldiers.

As the game progresses, fate will make you into more than just a guardsman, because you happen to have something that others don’t have, although it is pretty unclear what. The extremely cliche storyline is further worsened by some nonsensical stuff going on. For example, there is a shopkeeper who goes with you to a forest to explain about elementals, and a very strong elemental appears. Believing that it is too strong for you to handle, you run back to town and find help, and when you return the merchant is somehow still alive. How come you, a future guardsman, are too weak to fight an elemental but a shopkeeper can single-handedly hold the line?

Horrible writing doesn’t help the game at all either, and thanks to this I find myself horribly confused when trying to understand what the game was trying to tell me. I don’t consider myself to be a grammar nazi, but the amount of grammar mistakes was so overwhelming that even I couldn’t handle it. A bad storyline is one thing, but add horrible grammar mistakes to every sentence in the story line, and no one will even want to bother reading anything.
Crappy gameplay that lacks any customization
The gameplay is a lot like the introductory cutscene I just mentioned: you will not be controlling your character in combat at all. Instead, you watch them dashing and stepping back repeatedly until they kill the enemies, and that’s pretty much it. Most of the controllable gameplay entails improving your equipment, positioning your party members in the most effective formation, and so on. I seriously do not understand the reason behind this design decision.

As a gamer myself, I think it’s pretty safe to say that all gamers prefer to have a game that allows you to control combat, rather than a game that has a fancy equipment-refining system and a guild system. Combat is almost always the core aspect of a good RPG. Some of the unique ones might not focus on it, but it’s definitely bizarre for an RPG to have many less-common features such as pets, refining, formation, and others, while totally automating the combat and not allowing players to affect it at all.
That being said, at least those fancy systems could be fun, right? Wrong. Many of them are overly simple, unintuitive and mostly unnecessary. The refining system allows you to increase your equipment level by paying gold, and that’s that. What is the point of having refining system that’s so simple and lacking in choices that everyone does the same thing? The only thing you need to refine equipment is gold, after all, and there’s no risk or this-or-that choice to refining your equipment at all.
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