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Rishi Alwani · · 2 min read

Catcher in the Sky preview: Star Trek in 2D

At first glance, Catcher in the Sky is generic. The art style appears cookie-cutter, the gameplay mechanics seem tame, and it seems like there’s nothing remarkable about it at all.

That is of course, until you actually get to play it.

Having access to an early build quickly changed my perception of what I previously felt looked like a “Generic Runner Game”. Even the premise seemed done to death: explore space in a rocket. How utterly uncreative.

And like most runner games, the objective of Catcher in The Sky is equally familiar. Avoid obstacles and last as long as possible in an endless, linear journey through space. Except in this game, you don’t control your ship. Rather you control everything around it, making it a game of avoidance.

Or so you think.

Screenshot_2014-06-19-12-34-16

Just when you assume that you’ve figured it all out, the game decides to tax your grey cells a wee bit. From avoiding head-on collisions with asteroids, you’re tapping on the screen furiously to kill aliens or leechers as the game calls them. Before you know it, you’re collecting stars with every tap or pummelling smaller asteroids into bigger ones with moon dust left in their wake.

Suffice to say, there’s a lot more to the game than I originally thought. Every 30 seconds or so you’re doing something something different. The sheer amount of variety makes it a lot of fun to play. Throw in the fact that the music is borderline hypnotic (you need to play this with headphones) and you have an addictive little time-waster on your hands. It feels like an endless collection of puzzles instead of something that just sticks to a singular gameplay mechanic.

In-app purchases will consist of new ships and customisations to enhance your chances of survival. While the game’s release is still sometime away, I’m interested to see how the New Delhi-based developer, Supersike, will iterate on what already seems to be a rather interesting game.

 

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Rishi Alwani