Tired of ads? Enjoy an ad-free experience by signing up.
Mary-Anne Lee · · 5 min read

What goes on behind closed doors at Ubisoft Singapore?

Game development studios are usually secretive, and for good reason. No one wants their upcoming games and new tech leaked to competitors, and certainly not to the cut throat, trigger-happy press (oops :x). But that also leads to speculation by the curious public. Ubisoft Singapore has 32 nationalities and 300 people on its staff. Just exactly what goes on behind those doors? Having been allowed in twice, I’m here to put your speculation to rest.

Day to day at Ubisoft Singapore

Singapore (2)tcm9929522

Solaris, the building the studio sits in.

 

A typical day for Ubisoft employees begins at around 9:30am. They usually hunker down for about eight hours of work a day, with more hours expected to be put in when it’s closer to crunch time. However, staff are compensated for any overtime they put in.

Team meetings – known within the company as scrums – are a big part of each day. Felix Marlo Flor is Art Director of Ubisoft’s first and only MMO, the third-person shooter Ghost Recon Online. He meets up with his team daily for updates on what they are doing before doing his rounds with individuals. Apart from that, he also has to check on the visuals used for Facebook.

Gameplay programmer Benjamin Chua in a work meeting - or scrum.

Gameplay programmer Benjamin Chua in a work meeting – or scrum.

 

Play tests for the game begin around 4pm. The team will log into a local server and play graybox maps to check them. Graybox maps are maps with no art in them, and are used to test how each level plays. After they test out the new features, there’s a feedback session.

It’s a little different for programmers. Senior gameplay programmer Fairuz Lokman from the Assassin’s Creed team shared how a new mechanic is implemented in the game. The animators and concept artists first conceptualize the mechanic, then show the programming and design team reference videos. Together with the game designers, Lokman and his fellow programmers create for the rest of the team a functional prototype that demonstrates the mechanic. A feedback session follows, then the team continues iterating on the mechanic until it’s polished.

20131219_132230

Staff needing a break can head over to Ubisoft Singapore’s pantry area (pictured above), which contains not just snacks and beverages, but also a pool table, a ping pong table, and includes a video game corner with a Wii U, PlayStation 3, Xbox 360, and now PlayStation 4 and Xbox One.

Stay ahead in Asia’s tech landscape

You've reached your 2 free content limit for the month. Sign up for free to read the full story.

🏄 For casual readers / 👶 Free

Basic

US$0

Free forever

Get instant access to this article and more every month

0 premium content

Unlimited news briefs

5

5 articles

Ad-free reading experience

Just US$0 per day

⌛Sign up in 20s. No payment details needed.

📖 For learners / 👍 Starter

Lite

US$4.92/month

Billed annually at US$59/year

Get instant access to this article and more every month

4

4 premium content

Unlimited news briefs & articles

Ad-free reading experience

Just US$0.17 per day

Cancel anytime

Our subscriber community includes professionals from these companies:

Stay updated on the go with our mobile app.

Get latest insights with smoother, more personalized experience through TIA mobile app.

Community Writer

Mary-Anne Lee

Mary-Anne likes animals and video games.