Tired of ads? Enjoy an ad-free experience by signing up.
Tim Romero · · 5 min read

CEO of a game startup that treats mental illness scolded for trying something new

Hikari Labs founder Ayako Shimuzu.

This article is part of Tech in Asia’s partnership with Disrupting Japan where we publish the revised transcripts from the show’s podcast interviews with Japanese entrepreneurs. This is heavily revised from the original transcripts. For the full interview, go here.


Ayako Shimuzu is the founder of Hikari Labs, a startup developing and marketing video games to treat mental illness. While she has the clinical data to show that the approach has real therapeutic value, Japanese academia and the medical industry as a whole have been unsupportive of her efforts.

However, she has seen steady increases in both the number of users and a growing interest from a surprising segment of corporate Japan.

Could you tell us about Hikari Labs and what it does?

“Hikari Labs currently has two services. One is online counseling called Kokoro Sorks and another one is the game application called Sparx, which was developed in the University of Auckland in New Zealand. And our mission is to help shape a society [where] psychological care is more reachable to people.”

The Sparx project is based on behavioral therapy. What is that?

“Cognitive behavioral therapy is one kind of counseling; [its] effect has been proven in many studies for depression and for anxiety disorders. Cognitive behavioral therapy considers that thoughts, emotions, and behaviors are interconnected. So, it aims to change one’s emotional behavior through altering one’s thought.

“Sparx is a role-playing game, and it’s based on the CBT methodology.

“So your avatar is in a fantasy would, [where] the balance of mood was destroyed. So it’s a very negative world, and your avatar goes in the world and saves the world through learning CBT. [The] negative feeling characters attack you, and you have to defend yourself by giving more positive comments or realistic comments.

“[The game] makes you learn different kinds of cognitive distortions. So, through playing the game, you learn a different kind of cognitive distortion. […] In real life, you notice, ‘I’m feeling down, but this might be that kind of cognitive distortion I’m having. I can maybe adjust the way I feel.’”

Is it backed by clinical studies?

“Yeah, actually this was created by the medical team of University of Auckland in New Zealand. The suicidal rate among teens is very high in New Zealand, so it was originally a national project.

“The developers of Sparx found that the remission rate of depression was 43.7 percent, which is pretty high. And they concluded that Sparx was as effective as face-to-face therapy.”

What’s the reaction of the mental health community in Japan?

“[The community in Japan] is very conservative. It’s been tough for me.

“Well, psychiatrists or counselors around me are very willing to help me. They believe those kinds of applications or any product that’s more easy for users are very important. But, at the same time, a lot of counselors or psychiatrists have their belief that counseling has to be face to face or that counseling has to be in a certain way.

“The effectiveness of it has been proven in the University of Auckland already, so they can not really doubt the effect. But I think it’s the impression they get from the game. They don’t really trust a game application, I think.

You worked for Barclays and Goldman Sachs. Why did you get a master’s in clinical psychology?

What did your family think of you leaving investment banking to focus on a startup?

If I gave you a magic wand and told you that you could change one thing about Japan, what would it be? 

Stay ahead in Asia’s tech landscape

You've reached your 2 free content limit for the month. Sign up for free to read the full story.

🏄 For casual readers / 👶 Free

Basic

US$0

Free forever

Get instant access to this article and more every month

0 premium content

Unlimited news briefs

5

5 articles

Ad-free reading experience

Just US$0 per day

⌛Sign up in 20s. No payment details needed.

📖 For learners / 👍 Starter

Lite

US$4.92/month

Billed annually at US$59/year

Get instant access to this article and more every month

4

4 premium content

Unlimited news briefs & articles

Ad-free reading experience

Just US$0.17 per day

Cancel anytime

Our subscriber community includes professionals from these companies:

Stay updated on the go with our mobile app.

Get latest insights with smoother, more personalized experience through TIA mobile app.

Community Writer

Tim Romero

Podcaster, four-time startup founder, investor, mentor, author, picker, grinner, lover, sinner.