A massive infographic breaks down China's large and often confusing social media market, and what social media users are doing in the Middle Kingdom.
Social marketing agency, We Are Social, released a whopping 376 page report on the latest digital numbers around the world. We will focus on the major milestones from second largest nation in the worl...
Sadly, there’s zero growth in terms of overall active internet users in indonesia.
Now that 2015 is in full swing, it’s a good time to look at the main numbers in web, mobile, and social media usage in China.
2014 was a great year for Indonesia’s tech startup scene. Not only did the country see more funding rounds, it also saw bigger investment sizes. Tokopedia championed the 2014 funding year thanks to it...
Where's the money flowing for earlier stage startups? By narrowing down the playing field to A rounds, you can get an idea (hint: China and ecommerce).
As we approach the end of 2014, we can see that the year has been a monumental one for China’s leading startups.
Here’s a nice little summary from SuperDataResearch of video games in 2014.
Since we just had Startup Asia Jakarta, Andre and I thought it’d be apt to take a close look at some numbers that give us a picture of what Indonesia is like. Each of these numbers tells a different s...
There is no doubt that hackathons, while taxing on the body, can be a whole lot of fun.
Patrons seem to be staying much longer at restaurants. And that's bad news to restaurant owners who can't adapt.
Let’s not end up on the news, guys.
Did you know that mobile game revenue in Asia dwarfs the rest of the world? Or that the global market for mobile games will hit an astounding $35.40 billion in terms of total revenue by 2017? Read on ...
China may have won $5 million from The International 2014 (TI4), but it’s still not the top highest-earning eSports country in Asia.