DeNA Hits $609 Million Revenue and 45 Million Users in Japan and China in Q2
Update: Q1 FY 2012 deck embedded below.

DeNA just announced its 2012 Q2 (aka Q1 FY2012) results and things are looking good. This quarter marks the highest revenue ever achieved by the Japanese mobile gaming company at $609 million, a 37 percent increase compared to Q2 2011. Operating profit is at $235 million. It looks like Japanese regulator’s crackdown on “Kompu Gacha” purchases hasn’t hurt DeNA that much.
In Q2 2012, $689 million worth of Moba-coin, the company’s virtual currency, was purchased. Out of which, $10 million of that was purchased in Mobage West (North American and Europe). A DeNA representative told us that Mobage now has over 45 million users in Japan and China. 40 million of them are from Japan and 5 million from China. DeNA declined to reveal user numbers on its Mobage West and Korea platforms.
DeNA has had a couple of hit games in the last quarter, namely Rage of Bahamut, Blood Brothers, and Ninja Royale. Rage of Bahamut maintained its number-one position on Google Play’s top-grossing chart in the U.S. for over 17 consecutive weeks, and Cygames just announced it has passed 3 million users outside Japan. As for Blood Brothers and Ninja Royale, they have reached an average revenue per daily active user (ARPDAU) of around $1.00 during the quarter. DeNA now has over 50 titles across Android and iOS platforms. Isao Moriyasu, president and CEO of DeNA said in a statement:
We are squarely focused on our goal of building the world’s top social games platform. We will achieve this by continuing to refine our technology, building the strongest game portfolio through internal studios as well as third parties and great IP partners, and serving our customers through our platform worldwide.
Stay updated on the go with our mobile app.
Get latest insights with smoother, more personalized experience through TIA mobile app.






