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C. Custer · · 5 min read

Conquest Age review: a warrior's work is never done

Mobile games are often looked down on by hardcore gamers because of their simplicity. After all, how intense can the experience of a game really be if you can beat it in 15 minutes on the bus home from work? But the folks at Singapore’s Daylight Studios clearly don’t view mobile gaming that way, as they’ve crafted one of the biggest and most complex mobile games I’ve ever played: Conquest Age.

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Gameplay: war is a grind

The first thing that must be said about Conquest Age is that it’s huge. You play as a warrior — any of three classes you choose at the beginning — striving to unify a fractured land in preparation for a returning threat. PvE? Conquest Age has it. PvP? Got that too. Exploration? Yup. Weapon forging? Included. A marketplace? Of course. A skill upgrade system? Definitely. Quests and side-quests galore? Indeed. Items all day? Got ’em. Dozens of areas to conquer? Affirmative. And the list goes on. There’s seriously a lot going on in Conquest Age.

There may, in fact, be a bit too much going on. It’s definitely overwhelming at first, and even after hours of playing I still hadn’t fully figured out some aspects of the game, which features multiple in-game currencies and several different “action points” style counters, among other things. None of that really affected my experience playing the game too much because I was able to operate pretty effectively without fully understanding everything, but new players should be prepared to be a bit overwhelmed.

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And ultimately, I wonder if too much time was spent on adding in all of these extra items, quests, and systems, while not enough time was spent on the core gameplay. The battles at the heart of Conquest Age do require some skill, but they definitely get old after a while. This is partially because they’re pretty shallow — your only options are attack, block, dodge, or use a special skill — and because the in-battle energy system limits how proactive you can be about taking the fight to your opponent.

I was reminded quite a bit of the combat in the Assassin’s Creed series, actually, because after a few initial strikes deplete your energy, combat in Conquest Age is generally reduced to waiting around for your enemy to attack so that you can dodge and then hopefully counter the strike. It takes concentration and precise timing, but after a few battles, you’ll pretty much have it down, and any mistakes you make will have more to do with inattention than they do with anything else. Here’s a quick video of a few battles; you’ll be doing this a lot to progress through the levels of Conquest Age:

But to be fair, all of that other stuff does make a pretty good distraction. Tired of the combat? Go exploring for more loot, head back to Tri City to upgrade your warrior’s skills and weapons, or head into the PvP arena to take on other players for an added challenge. And thankfully, the game’s freemium monetization schemes don’t seem to get into the way of the fun too much. I can see where Daylight Studios will make its money, but I never felt like I was being penalized for not paying.

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Graphics, sound, and story: better than you’d expect

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Community Writer

C. Custer

Former editor and motion graphics artist for Tech in Asia. Currently content marketer at Dataquest.io