Daum Kakao, the parent company of South Korea’s most popular messaging app KakaoTalk, wholly acquired Kids Note Inc., the maker of a childcare app.
South Korea’s Fast Track Asia, which combines a VC, incubator, and accelerator, has secured US$8 million in funding to help it kickstart more young startups.
By creating this fund, it hopes to find “new sources of growth for Daum Kakao” and move away from its core messaging service.
Samsung's ChatOn hit 100 million registered users last year, but it never came close to challenging Viber, Line, WeChat or WhatsApp.
South Korean startup lets anyone instantly add text, video, and voice chat to their app with just a few lines of code
The Korean startup's SDK, called Appspand, requires pasting a few lines of code to the backend to add instant messaging, file sharing, voice chat, & video chat.
A-33 Studio from Korea raises US$700,000 from K Cube Ventures for a “revolutionary” mobile FPS game.
South Korea is no longer hooked on MMORPGs and PC games. 2014 is the year the gaming market saw a big shake-up.
Seoul-based restaurant delivery app Baedal Minjeok has just raised a US$36 million series D funding round from US investment bank Goldman Sachs.
A South Korean startup is trying to make personal fire transfers between gadgets a lot easier with a free app called ShareOn.
“More kids are watching video games than playing video games,” says the co-founder of this game recording startup.
Tencent, Line, and Korea Investment Partners set up a consortium in which Tencent contributed $110M. Tencent’s stake in 4:33 Creative Lab comes to 25 percent.
Samsung makes good smartphones, but its rap videos leave something to be desired.
Yello Mobile now has 50 ventures in their alliance, having acquired a majority share in the companies.
Jandi has raised nearly US$2 million, and is hoping to carve out a space for itself in this enterprise communication and chat market in Asia by focusing on local languages and support.
Our first glimpse of how Korea’s big merger is panning out came today with the 3Q earnings report. Kakao, through games revenue, is holding the line.
The program's offices will be located in Songdo, a government-funded business district that doubles as a testing ground for green tech.
A small studio, making small games, has big plans for getting its games to be played outside its home country.
While eSports and online games still grab international headlines, the indie community in Korea has shown it's all about mobile.