🧔♂️ A friendly human may check it before it goes live. More news here
X enforces Indonesia’s 16+ age rule for users
X has started enforcing a minimum user age of 16 in Indonesia, aligning its policy with government rules that restrict children’s access to certain digital services.
The change follows Indonesia’s PP No. 17/2025 on child protection in electronic systems, known as PP Tunas, which limits social media access to users aged 16 and above.
The Ministry of Communication and Digital Affairs said X will begin identifying Indonesian accounts that do not meet the age requirement could be deactivated in stages.
No user complaints about suspensions so far, and the ministry said it will monitor implementation while urging other platforms to update their policies.
🔗 Source: Kompas
🧠 Food for thought
Implications, context, and why it matters.
Indonesia’s new rule pushes digital platforms to rebuild safety settings
- PP Tunas goes past a minimum-age rule, such as X’s 16+ requirement in Indonesia. It tells services to build “child protection by default” into product design, alongside privacy-by-design practices 1.
- Services must get verifiable consent from a parent or guardian before processing children’s data, run impact assessments on risks to children, and set child accounts to the strictest privacy settings automatically 1.
- The regulation bans commercial profiling of children’s behavior unless a valid legal basis applies 1.
- Coverage goes beyond social networking. It reaches gaming, e-commerce, educational technology, and government digital services that children can access 1.
Indonesia pitches PP Tunas as a non-Western model for child safety, with wide compliance impact
- Officials call the regulation a step toward safer online spaces for children. They say Indonesia is the first “non-Western” country to introduce age-based access delays for children on high-risk platforms 2.
- The government says the framework goes further than Australia’s because it applies to all electronic system providers (PSE), a government category for companies and agencies that operate digital services in Indonesia, rather than only social networking services 3.
- Global tech companies face a compliance burden. They must build age verification that works across technologies, since the government does not mandate a specific tool if it is reliable and effective 4.
- Experts say results depend on parents’ digital literacy, which varies across Indonesia’s socioeconomic landscape 5.
Stay updated on the go with our mobile app.
Get latest insights with smoother, more personalized experience through TIA mobile app.




