Tired of ads? Enjoy an ad-free experience by signing up.
👩‍🍳 How we use AI at Tech in Asia, thoughtfully and responsibly.
🧔‍♂️ A friendly human may check it before it goes live. More news here

PUBG maker Krafton blames ousted founders for Subnautica 2 delay

Krafton, a South Korean game publisher, has delayed the early access launch of Subnautica 2 to 2026, citing insufficient content for prerelease.

This marks the third delay for the game, which was originally scheduled for release in 2024.

The announcement follows a legal dispute involving the dismissed founders of Unknown Worlds Entertainment, Krafton’s US-based subsidiary.

Former executives Ted Gill, Charlie Cleveland, and Max McGuire were removed from their positions nearly four years after Krafton acquired the company in 2021 for US$500 million.

Krafton attributed the delays to a lack of leadership and involvement from the former executives in the game’s development.

The company said that 90% of the earn-out compensation, up to US$250 million, had been allocated to the three leaders with the expectation of their active participation.

In response, Cleveland announced on X that the founders have filed a lawsuit against Krafton. He denied the company’s claims, emphasizing his commitment to Subnautica and its development team.

Subnautica 2 is seen as a key project for Unknown Worlds, with earlier entries in the franchise reportedly selling 18 million copies.

🔗 Source: The Korea Herald


🧠 Food for thought

1️⃣ Acquisition earnouts create inherent tensions between creative autonomy and corporate oversight

Krafton’s dispute with Unknown Worlds highlights a common challenge in gaming acquisitions: balancing founder independence with corporate accountability.

The $500 million acquisition with a potential $250 million earnout clause created a structure where 90% of the additional compensation was allocated to just three executives, creating high financial stakes for both parties 1.

Gaming industry acquisitions often struggle with this fundamental tension: parent companies want control over their investment while founders seek to maintain creative freedom, a conflict that frequently leads to leadership changes and legal battles.

The declining performance at Unknown Worlds, with operating profit falling from 28.1 billion won pre-acquisition to 13.4 billion won three years later, illustrates how these tensions can impact business outcomes regardless of who’s at fault.

2️⃣ Game development delays reflect broader industry challenges since the pandemic boom

Stay ahead in Asia’s tech landscape

You've reached your 2 free content limit for the month. Sign up for free to read the full story.

🏄 For casual readers / 👶 Free

Basic

US$0

Free forever

Get instant access to this article and more every month

0 premium content

Unlimited news briefs

5

5 articles

Ad-free reading experience

Just US$0 per day

⌛Sign up in 20s. No payment details needed.

📖 For learners / 👍 Starter

Lite

US$4.92/month

Billed annually at US$59/year

Get instant access to this article and more every month

4

4 premium content

Unlimited news briefs & articles

Ad-free reading experience

Just US$0.17 per day

Cancel anytime

Our subscriber community includes professionals from these companies:

Stay updated on the go with our mobile app.

Get latest insights with smoother, more personalized experience through TIA mobile app.