Tired of ads? Enjoy an ad-free experience by signing up.
👩‍🍳 How we use AI at Tech in Asia, thoughtfully and responsibly.
🧔‍♂️ A friendly human may check it before it goes live. More news here

Netflix buys a16z-backed avatar platform to boost TV gaming

Netflix has acquired Ready Player Me, an Estonia-based avatar creation platform, as it intensifies its focus on games played on TV.

The deal’s terms were not disclosed.

Ready Player Me, which previously raised US$72 million from investors including a16z and Plural, will wind down its services on January 31, 2026.

After the acquisition, the team of about 20 people will join Netflix, with CTO Rainer Selvet being the only founder moving to the company.

This move is part of Netflix’s broader gaming strategy shift, which includes new hires, the release of party and narrative games for TV and mobile, and interactive features such as real-time voting for live content.

Netflix has made several adjustments to its gaming approach in recent years, including studio acquisitions and changes in leadership.

🔗 Source: TechCrunch

🧠 Food for thought

Implications, context, and why it matters.

Netflix’s avatar ambitions lack clear user demand or engagement data

  • Apptopia estimates less than 1% of Netflix’s roughly 247 million monthly audience played its games in September 2023, with a peak of 2.7 million users in January 2023 1. This calls into question whether persistent avatars (user profiles that carry across games and sessions) will boost retention while the engagement gap remains.
  • Netflix did not disclose in its acquisition announcement how many users play games on TV versus mobile 2. Without that, it is hard to judge if TV-focused avatars (digital characters representing a user) solve a real need.
  • Ready Player Me, an avatar creation platform, says 25,000+ developers used its tools before Netflix’s acquisition 3. The toolset was built for broad third-party use, so shifting into a platform’s closed setup could cut flexibility and appeal.

Game developers face urgent avatar migration needs as Ready Player Me shuts down

  • Ready Player Me will shut down on January 31, 2026 2. That leaves a migration window for its 25,000+ developer base 3, which gives avatar providers and migration consultants an opening with a displaced market.
  • Studios along with avatar tech firms can pitch replacements that offer cross-platform avatar portability (one avatar that works across multiple devices and games) 3. Simple integration that preserves the original platform’s benefits will help.
  • Enterprise software vendors in gaming infrastructure can bundle avatar tools with their dev services. Moving early positions them as full alternatives before the 2026 deadline, when teams will be hunting for replacements.

Recent Netflix developments

Stay ahead in Asia’s tech landscape

You've reached your 2 free content limit for the month. Sign up for free to read the full story.

🏄 For casual readers / 👶 Free

Basic

US$0

Free forever

Get instant access to this article and more every month

0 premium content

Unlimited news briefs

5

5 articles

Ad-free reading experience

Just US$0 per day

⌛Sign up in 20s. No payment details needed.

📖 For learners / 👍 Starter

Lite

US$4.92/month

Billed annually at US$59/year

Get instant access to this article and more every month

4

4 premium content

Unlimited news briefs & articles

Ad-free reading experience

Just US$0.17 per day

Cancel anytime

Our subscriber community includes professionals from these companies:

Stay updated on the go with our mobile app.

Get latest insights with smoother, more personalized experience through TIA mobile app.