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EssilorLuxottica Q3 revenue ups 11.7% as Meta smart glasses soar
EssilorLuxottica said its revenue in Q3 2025 rose 11.7% year-on-year to 6.9 billion euros (US$8 billion), with over four percentage points of growth coming from wearables, including its smart glasses collaboration with Meta.
The company produces Ray-Ban Meta smart glasses and recently added an Oakley Meta HSTN model, with a Prada version in development.
CFO Stefano Grassi cited North American sales growth mainly to the Ray-Ban Meta glasses.
The partnership with Meta began in 2019.
The latest models, shown at Meta’s Connect event in September, include the US$799 Meta Ray-Ban Display glasses, US$499 Oakley Meta Vanguard, and US$379 Ray-Ban Meta Gen 2.
EssilorLuxottica expects to hit its 10 million unit production target for smart glasses ahead of its original 2026 timeline.
Rivals including Alphabet, Alibaba, Apple, and OpenAI are also developing AI-powered smart glasses.
🔗 Source: CNBC
🧠 Food for thought
Implications, context, and why it matters.
Wearables drove over 4 percentage points of Q3 growth, but unit economics remain unclear
- EssilorLuxottica credits wearables for over 4 percentage points of its 11.7% Q3 constant-currency (adjusted for exchange rates) revenue growth, and Ray-Ban Meta glasses boosted North America in the Business-to-Business (B2B) channel; the region reached 12.1% growth 1.
- Management aims to hit its 10 million unit production capacity before the original 2026 plan due to demand 1.
- Key unit economics remain undisclosed 1. Missing items include sell-through numbers, which means units sold to end customers rather than shipped; average selling prices; gross margin by component; and the revenue split between hardware and add-on lenses. Gross margin by component means profit after manufacturing costs for frames, electronics, and lenses. Attachment rates were about 20% prescription, roughly one third polarized and 40 to 50% Transitions that are light-responsive photochromic lenses but these do not reveal unit-level profitability 1.
- cfo Grassi said the wearables business turns a profit and could add revenue from AI services, yet without a detailed breakdown investors plus operating executives cannot judge if this is a durable high margin category or a volume play with modest economics 1.
Third-party developers face uncertainty on monetizing glasses-native apps on Meta’s platform
- New Meta smart glasses are rolling out 1. That could enable voice-first, glasses-native applications, which means software designed primarily for on-face interactions like voice, camera, and a glanceable display 1.
- Developers and software-as-a-service (SaaS) companies face uncertainty 23. Meta’s documentation pages for the Wearables Device Access Toolkit, which are Meta’s developer tools for accessing device sensors plus features, were inaccessible at the time of writing, leaving questions on software development kit (SDK) availability; application programming interface (API) capabilities; app distribution channels; and revenue sharing models 23.
- Teams building enterprise use cases, for example field service, retail, or logistics workflows, or consumer productivity tools need to know if Meta will run an app store. They also need clarity on direct monetization such as paid apps or subscriptions or whether functionality stays limited to first-party features.
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