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China issues 133 game licenses, boosts local developers

China’s National Press and Publication Administration approved 133 video games in March, including 130 domestic online titles and three imported games.

Among the domestic approvals were Tencent’s Li Li’s Tiny World, 37 Interactive Entertainment’s Little Helmet Adventure, and Kingnet’s Legend of Heroes.

Three imported titles were also approved.

NPPA data shows China issued 453 domestic game licenses in the first quarter of this year.

🔗 Source: TechNode

🧠 Food for thought

Implications, context, and why it matters.

Game approvals arrive after a stretch of market swings

  • The latest approvals come after weeks of sharp price moves in China’s gaming sector.
  • In December 2023, regulators floated draft rules meant to limit player spending and ban some engagement incentives like daily login rewards. A Bloomberg calculation cited by Fortune put the market value loss for Chinese gaming firms at about $80 billion 1.
  • After the sell-off, the National Press and Publication Administration (NPPA), China’s video game licensing regulator, approved more batches of new titles. It also said it would “carefully study” feedback on the draft rules 2.
  • NPPA data lists 453 domestic game licenses in the first quarter. The pace keeps new releases moving while debate over the draft rules continues.

Regulatory uncertainty at home pushes studios to look overseas

  • License approvals eased some pressure, yet the December 2023 draft rules underscored how quickly China’s domestic market rules can change 3.
  • The shifting outlook pushes developers to treat overseas expansion as a main source of growth. The approach has gained support as domestic user growth slows due to saturation 4.
  • Large publishers have stepped up investments in foreign studios or bought them outright to expand outside China.
  • NetEase CEO Ding Lei said revenue from NetEase’s overseas gaming market makes up over 10%. He added that the company wants that share to reach 40% to 50% over time 4.

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