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Bukalapak’s Q3 revenue up 1%, adjusted EBITDA negative
Bukalapak reported revenue of 1.6 trillion rupiah (around US$96.3 million) for Q3 2025, a 1% rise from the previous quarter.
The company saw net profit jump to 2.4 trillion rupiah (around US$144.5 million) in the same quarter, mainly due to investment revaluation gains.
Adjusted EBITDA was negative 18 billion rupiah (around US$1.1 million), while adjusted EBITDA plus net interest income dropped to 175 billion rupiah (around US$10.5 million) from 201 billion rupiah (around US$12.1 million) in Q2.
Total cash, cash equivalents, and liquid investments reached 17.9 trillion rupiah (around US$1.1 billion) at the end of September 2025.
The company’s gaming segment remained its top earner, posting 1.4 trillion rupiah (around US$84.3 million) in revenue, up 2% quarter-on-quarter.
Investment segment revenue rose 30% to 18 billion rupiah, while Mitra Bukalapak’s contribution margin improved 44% despite lower revenue.
The retail segment delivered a 23.6% contribution margin in Q3 2025.
Bukalapak is listed on the Indonesia Stock Exchange and operates across gaming, investment, retail, and Mitra Bukalapak business units.
🔗 Source: Bukalapak
🧠 Food for thought
Implications, context, and why it matters.
Net profit surge masks operational challenges, as revaluation gains obscure core business performance
- Bukalapak posted IDR 2.4 trillion in Q3 net profit, driven by investment revaluation gains. Adjusted EBITDA (earnings before interest/taxes/depreciation/amortization) was still negative at IDR 18 billion 1.
- Operating margin (operating profit as a percentage of revenue) was -11.87% over the last 12 months, which signals ongoing losses in the core business 2.
- Cash/cash equivalents/liquid investments were IDR 17.9 trillion at the end of September 2025, which adds liquidity while adjusted EBITDA stays negative 1.
- Adjusted EBITDA plus net interest income fell around 13% quarter on quarter to IDR 175 billion from IDR 201 billion in Q2, even as gaming revenue grew 2% 1.
Gaming voucher distributors can tap Bukalapak’s rural reach to scale digital goods sales
- Gaming made up about 88% of Bukalapak’s IDR 1.6 trillion quarterly revenue (IDR 1.4 trillion). It grew 2% quarter on quarter 1.
- Bukalapak partnered with itemku (an Indonesian marketplace for game vouchers and in-game items) to extend access in rural Indonesia, where mobile game use jumped 75% during early pandemic lockdowns 3.
- Game publishers or payment processors can use Bukalapak’s setup and its online-to-offline network (digital purchases fulfilled via neighborhood agents, small shops) to reach more players in underserved areas 3.
- Headcount stands at 556 full-time employees 4.
Recent Bukalapak developments
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