Who would have thought that an origami simulator could be such good fun?
Despite having friends who have attempted to teach me origami on several occasions, I have always resisted. It just never appealed to me, I wonder how pissed off they’re gonna be when they see this?
Let’s Fold- Origami Puzzles is the product of Korean based 5Thirty in their attempt to bring origami into the 21st century via the means of Android and iOS devices. But are they successful? Well, kind of.
How does an origami game work?
It’s simple, in each level there’s a square piece of paper and a shape into which you must fold it. You are graded by how perfectly you can fit your piece of paper into that shape. There’s also an extra condition, such as a time limit, or a limited number of undos. If you fail to meet the condition then you lose a heart, more on that later. This simple, effective but surprisingly tricky gameplay is Let’s Fold’s greatest strength.
A well designed and challenging folding simulator (I never thought I would need to write these words)
An origami game’s success largely depends on its folding mechanics and I’m pleased to say that the mechanics are great. Folding is swift, easy, and accurate and even the movements by my fat clumsy fingers had no problem registering on the device.
Unlike the lovable Caveboy I recently reviewed, Let’s Fold is tough. So tough in fact that I found myself struggling with the second section of levels, which did not bode well for me considering there are over 100 levels to complete. Surprisingly, I found it quite fun to be challenged right from the get-go and found myself grinding through the puzzles with great abandon, at least as much abandon as the game would allow. Unfortunately all is not perfect for Fold It.
A rookie mistake.
As previously stated, this game is tough. It’s really, really tough. But it’s not so tough that you feel it’s impossible. It’s the perfect amount of tough to keep you playing and keep you wanting more. Congratulations Fold It, you managed to strike that perfect balance of difficulty and then you completely screwed it up by adding a dreaded hearts-to-play stamina system.
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