It has been interesting for us to follow the growth of Japan’s social gaming market, particularly the bigger players like GREE and DeNA as they try to translate their domestic successes abroad. One of the most insightful voices about this space is Serkan Toto, who we tend to reference more than a few times here on Tech In Asia.
Serkan just sent us a long a wonderful graphical overview of Japan’s social gaming space, created by Tokyo-based designer Francesco Romano. Appropriately, it’s designed with a fun game motif, which I thought was rather clever. In terms of financials, some of the numbers here are pretty astronomical. Serkan points out that this is ‘almost entirely’ from Japanese users.
If you’re interested in keeping tabs on the social gaming in Japan, do follow Serkan on his blog where he often writes about the latest development in that space. He recently posted a short discussion on the possibility of regulation coming to the industry.