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Google DeepMind to train AI on Eve Online
On May 6, Google DeepMind said it will train AI systems on Eve Online.
The company will also take a minority stake in Fenris Creations to study behavior in a complex multiplayer world.
Eve Online tests capabilities such as long-term planning and continual learning, with players managing ships, trade, alliances, and conflict inside a virtual economy, said DeepMind executive Adrian Bolton.
DeepMind’s investment is in the millions of dollars.
The research will begin on isolated servers so it does not affect the live game, said Fenris CEO Hilmar Veigar Pétursson.
Fenris, a rebrand of CCP Games, recently bought itself back from Korea’s Pearl Abyss for US$120 million in cash and cryptocurrency, less than half of Pearl Abyss’s 2018 purchase price.
🔗 Source: Bloomberg
🧠 Food for thought
Implications, context, and why it matters.
Fenris Creations starts a new chapter after its split from Pearl Abyss
- Fenris Creations, once CCP Games, is now an independent studio after buying itself back from Pearl Abyss, the South Korean game company that owned it 1.
- The change gives the company room to build its “living universe… with forever in mind,” said Hilmar Veigar Pétursson, founder and CEO 1.
- That freedom rests on strong results. The company ended 2025 with some of the best numbers in the game’s history, including a record November and one of its strongest quarters 1.
- Fenris is also making Eve Frontier, a separate blockchain-based space survival massively multiplayer online game. It moved to layer-1 network Sui, a blockchain platform, for its mainnet launch. It is still unclear whether DeepMind’s work will reach Eve Frontier‘s on-chain environment or stay focused on AI interactions 1.
A 20-year-old game becomes a test bed for general AI
- DeepMind’s partnership suggests massive multiplayer games may serve as testing grounds for AI, beyond controlled settings such as board games 1.
- Eve Online offers a rare simulation for general-purpose AI in a safe sandbox because its economy, politics, and wars come from players rather than scripts 1.
- The setup could open a new revenue path for game studios that license persistent virtual worlds as training simulators for complex AI systems.
- Lessons from AI handling Eve’s open-ended social and economic challenges could improve tools for supply chain logistics or economic modeling.
Recent DeepMind developments
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