Tencent: $3.15 billion in profit in 2013 as company shifts focus to mobile, ecommerce

China’s Tencent (HKG:0700) has just published its Q4 and full-year 2013 earnings report, full of financial details and user numbers for its many web services. We’ve just written about WeChat reaching 355 million monthly active users, so let’s browse through the rest.
Here’s the finance side first:
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US$9.91 billion in revenue for the whole of 2013, up 38 percent on the 2012 figure.
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Q4 revenue of US$2.78 billion, up 40 percent over Q4 2012.
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2013’s entire operating profit was US$3.15 billion, up 24 percent year-on-year.
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Q4’s profit was US$779 million, which is up 28 percent year-on-year. However, it’s down one percent from Q3 2013.
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Online games revenue reached RMB 8.475 billion (US$1.38 billion). That covers everything from Tencent’s MMO titles to casual browser-based games integrated into QQ to its latest and much-heralded social games for WeChat.
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Social networks revenues grew to RMB 3.457 billion (US$562.7 million), up eight percent from Q3.
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Ecommerce transactions revenues grew very strongly, reaching RMB 3.324 billion (US$541.1 million). Tencent notes that makes up 19.6 of total revenues. But Tencent tempers that by saying it was a seasonal boost – likely due to China’s ‘Cyber Monday’ equivalent that happens every November 11.
(See: Tencent versus Alibaba: a complete guide to an increasingly fierce rivalry – INFOGRAPHIC)
Tencent’s recent ecommerce overhaul – which included taking a 15 percent stake in the Amazon-esque JD – happened only this month, so it’s not reflected in these numbers.
Social media numbers
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