Hereās something I donāt think Iāve said about a Battlefield game in years: Iām not going to buy this.
As a fan of the series, I was excited to get my hands on the beta, and though my first impressions of the game were not great, I pressed on. Unfortunately, things did not get better. Since this is just a beta, it would probably be unfair to talk about the gameās graphics or the bugs I ran into while playing, so Iāll leave those issues alone. Anyway, weāve got bigger fish to fry.

Boring gameplay
In terms of controls and overall feel, Hardline plays much like previous Battlefield titles. Too much like previous Battlefield titles, in fact. If thereās one criticism that I, as a not-very-good player, could level against the entire series, itās that the amount of time I spend getting to the action in Battlefield games is too high. And although Iāve only played the one beta map, Hardline seems to be the worst of the bunch. The beta map isnāt as big as the maps in BF4, but the clustered objectives meant that I was basically running to the same place over and over and over again. It got old.
And of course, Hardline probably shouldnāt feel like Battlefield anyway. The previous Battlefield games have been military combat games, and this is ostensibly a cops-versus-robbers heist game. It ought to feel at least a little different, but instead it comes off as a pretty predictable re-skin. The vehicles still drive like tanks and jeeps, the police and criminals still feel like infantrymen, and the firefights are a lot more Black Hawk Down than they are Oceanās Eleven.
The game, at least in its current state, is also extremely shallow. Very little about the environment feels interactive or real or immersive at all. Half the vehicles youāll see are just set dressingāeven many of the police cars, despite the fact that you can drive others. Skyscrapers have functional elevators but each elevator serves just two floors. A few aspects of the environment are destructible, but most of it is as permanent as it is sterile.
The best way to describe how the beta feels and plays is probably this: it comes off like a mod. Itās as though some enterprising PC modder took Battlefield 3 or 4 and re-skinned it, tweaked the game mode objectives a bit, built a new level, and released the results to the public. Thatās not to say it isnāt funāit can be, although I had very little fun with it personallyābut it doesnāt feel like a new game.

Conceptual failure
My biggest problem with Hardline, though, isnāt so much what it does as what it fails to do. The idea of a combination FPS/vehicle combat game centered around bank heists is inherently interesting, but Hardline misses out on almost everything that would make such a game unique. For example:
- Bystanders: If criminals were ripping of a city bank in broad daylight in real life, there would be plenty of civilian bystanders. And NPC bystanders could add a lot to Hardlineās gameplay: perhaps criminals could take hostages, for example, or try to hide in plain sight amidst the crowds. If too many innocents were killed, perhaps that could trigger police reinforcements or even military backup, just like it might in real life.
- Asymmetrical gameplay: Generally speaking, you wouldnāt expect criminals to have access to as much as the police do. The cops and robbers in Hardline are artlessly balanced by giving them equipment thatās virtually the sameāwhere did the criminals get armor-reinforced SUVs with mounted machine guns?ābut a more interesting game could have done something more fun, like give the criminals stealth abilities to make up for their lesser firepower or their lower numbers.
- Car chases: The car chase is a major part of many heist movies, but they canāt really happen in the Hardline beta because the map is just a few city blocks. A really exciting game might employ the tactical gunplay of Battlefield games for the initial heist, but expand into an open-world driving game for the getaway chase.
Those are just a few ideas, of course. The bottom line is that nothing about Hardline feels like cops-versus-robbers. Itās possible that the single-player campaign will come up with some plausible way to explain why massive armies of police and criminals are duking it out with military-grade hardware in the middle of a mysteriously-abandoned city downtown. But I rather doubt it.
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