All the technology is in place for great games on every platform—and it’s going to be awful.
With Tokyo Game Show buzz still in the air and the new iPhone among us, a lot of people are justifiably excited about where games are, and where they’re going. Projects like Super Evil Megacorp’s Vainglory have come into the spotlight thanks to the the iPhone 6. Touted as a core gaming experience, on a phone or tablet, it looks the part of a PC game. This serves as reminder that core gaming certainly will be, if it isn’t already, “mobile first.”
Earlier this month, EA executive Frank Gibeau was quick to express his excitement over some mobile platforms already achieving parity with next-gen consoles, something he described as “moving perfectly into [EA’s] strike zone.”
(See: How Super Evil Megacorp plans to conquer Asia)
Before we celebrate, it’s important to note that there are a lot of issues that will now be confronted head on because of this change, and a lot of other less-than-positive trends that will probably be accelerated as a result.
The same shit, everywhere

Just because you can port to Windows Phone doesn’t mean anyone ever needs to.
With game budgets already exceeding those of Hollywood films, there is enormous pressure to make back those costs. With only rare exceptions, for a third-party studio to do this it must put the game on as many platforms as possible, or at least move as many copies as possible. Ditto if you’re making a mobile game, because at a certain point you’ve got to try to get it on iOS, Android and any other platform with a sliver of market share, if you can make back the porting costs.
Successful mobile games are often repackaged for console and PC releases. Some work, some don’t, but increasingly there’s going to be even less thought put into the decision to port. It’s going to be a no brainer. It’s already happening, and from a purely rational economic perspective, it’s going to be imperative.
Controls: phoning it in

The first, most obvious, and perhaps most surmountable hurdle is controls. Sony is already recommending just using a Dualshock 4 controller to remote play games on its phones. My guess is this won’t be the ultimate answer, because it limits the audience too much. Why target only the person who’s willing to use a controller with their phone, when you can just include everyone with a properly designed game?
Some very solid games can get away with being on literally everything with a screen. You could probably enjoy The Walking Dead on your microwave if you were so inclined. The same can be said for Flappy Bird and its ilk as well. Simple control schemes are going to win out, and maybe that’s a good thing overall, but it certainly will lead to less variety. I don’t think it will reach a point where we’re looking at something like The Onion’s Macbook Wheel, the revolutionary laptop with no keyboard, but then again I failed to see Flappy Bird coming as well.
While now, we have Minecraft and Minecraft: Pocket Edition, it wouldn’t surprise me if most companies start aiming straight for the mobile-friendly version for every game concept. Why wouldn’t they? When fishing for success, why not cast the widest possible net? While we know that Pocket Edition was great, it’s hard to believe it would it have created the same kind of phenomenon.
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