A brand-new report on China’s gaming industry shows that the whole sector – covering PC and mobile online games and also single-player games – shows that it has grown 18.5 percent in the past year, hitting sales revenues of 24.84 billion RMB (US$3.93 billion) in 2012 H1.
As for mobile gamers, the report counted up 78 million players of mobile online games up to the end of last month, which is up 70.9 percent year-on-year. That’s predicted [1] to rise to 98 million by the end of 2012. But the mobile online games sector in China saw relatively pitiful revenue, brining in just 126 million RMB ($19.94 million) of that marquee total. Little wonder that Chinese iOS developers are thought to earn, on average, a mere 3 cents per download.
First, here’s a summary in graph form:


The big bucks were brought in by MMO-style games and general PC-based (and browser-based) social gaming titles. All those raked in 23.55 billion RMB ($3.73 billion), up 16.9 percent year-on-year. Clearly, those titles – from sprawling games like Shanda’s (NASDAQ:GAME) World Zero to social network integrated games like The Sims on QZone – dominate gaming revenue in the country. In that sector, Tencent (HKG:0700) has long led the way, and runs the afore-mentioned QZone.
In good news for Chinese game developers – well, in PC-based titles – locally developed games accounted for 71.6 percent of the whole PC online games sector. Their revenue was 16.86 billion RMB (from the afore-mentioned 23.55 billion RMB slice), which was up 63 percent year-on-year at 2012 H1.
Monetizing mobile games clearly has a long way to go.
[UPDATE: Clarified in second paragraph that the 126 million RMB figure relates to the mobile online games sector]
[Source: Marbridge Consulting (1) and (2)]
-
By the Game Committee of the Publishers Association of China, in conjunction with IDC. ↩









The article is ambiguous about whether the 126 million RMB ($19.94 million) is mobile gaming revenue or mobile online gaming revenue. I have seen reports from similar Chinese sources that weren’t perfectly clear about this either, but I think this is limited to mobile and “online”. Would be nice, if anybody could further clarify…
thanks, GH. it’s worth clarifying. I’ve now updated the text to emphasize that it is indeed related to the mobile online games sector.